Controlling Commonness

I took a break from “A Thousand Years of Nonlinear History” to breeze through “Mystery Teachings from the Living Earth” (I know). my reading hiatus on Nonlinear History will probably continue so that I can wrap Venkat’s new ebooks.  I hope to finish Nonlinear History in early October.   “Mystery Teachings” is one of those more »

Playing Everything

“Loving [a thing] should make you a snob, not a cheerleader. And proper snobs are full of hate about what they love.” -Eric Zimmerman   Notes: After this post, I’m going to start writing much shorter and more sporadic posts, I think. I’ll reduce the time from writing to posting so that I can talk more »

The Weird and the Banal

I’m sure this exists in some Umberto Eco book or something somewhere- But imagine a man who is supernaturally bestowed with the power to truthfully answer any question someone else poses to him, but only on the terms that the question was posed. Our poor supergenius, call him Bert, cannot add new vocabulary that the more »

Design-Thinking

Originally, this blog was a sort of challenge to write continuously for a little while. I’ve sort of got the hang of it, but I wanted to focus some effort on other things, so I am reducing my output after next week’s pretty sizable posts. I figured it wasn’t cheating by my own lights, since more »

Reducing to Numbers

This post is a little on the short side. I was excited about next week’s posts (just finished next Tuesday’s post), and hopefully I’m still excited about them when they’re posted. This Thursday, I’m posting a semi-autobiographical post about abductive reasoning that sets the stage a bit. After next week, after two pretty sizable posts, I more »

Developing Organizations

Note: I am writing every Tuesday and Thursday now. I noticed much more Thursday traffic than Tuesday traffic this week…   I am currently barely starting A Thousand Years of Nonlinear History (had a turbulent few weeks- my reading time took a serious hit). I’ve encountered attempts at historical accounts at a different perspective than human agency, but never one more »

The Simulation Gap

I’ve got a few backlog posts, so I can say that for the time-being, I expect to post every Tuesday and Thursday. I’ve sorta impressed myself with how easily I’ve been able to write without killing myself with work or my other projects (so far). This is my Tuesday post. Below is a bastardization abridged version of more »

Kludge

  An artifact is a human-designed thing. When I use this word, I can refer to an mobile phone interface or a post office or a church or a law or a car. Artifacts have an intended purpose, even if it’s decorative or the result of a process that was the creator’s actual motivation. Artifacts may also more »

Molding Behavior

  All systems that humans interact with feature affordances or constraints that can nudge users into certain behavior patterns (example). At the end of my last post, I started to entertain ways that a story can be transferred (ex. orally or on palm-leaf manuscripts) and how these media can influence the kinds of stories that are best able more »

Unpainted Statues

I will try to assign Thursday as my release days.   When I saw the 2009 Star Trek reboot, I was conflicted.  Yes, the reboot did revitalize the franchise. Yes, it was decent on its own terms as an action film. Yes, it did feature the familiar symbols and characters. But it was weirdly distant from more »